This is still useful with the newer version of the program since it allows injection of other sources.
Tried this specifically because when running on Linux with Proton, not a single video wants to play. I can't tell if it's a thing with the compatibility layer or if video playback simply broke, though.
Maybe at some point I can bring this back and re-write it to allow toggling the stock providers on and off.
A good test if this still works is to use the archive.org provider and see if videos work. Those are very very simplistic handling so if they don't work, the playback is broken entirely on Linux.
Yep, looks like playback is just broken entirely. :( I might get it to work by tweaking Wine but without any leads on where to start I think I won't bother. Oh well, just the imagery alone is quite an interesting experience already!
Does it happen right away after entering text, when you move (and the first doors open), or on a delay? This might help determine where the crash is, but in general that module is a little hairy because it runs youtube-dl.exe in the background to collect video data.
I also have some playback issues where videos from YouTube like to stall when playing or never load if they're too long. I can resolve the length issue by adding a length filter, but the stalling is strange. Crashes though, those need to be fixed with the highest priority.
I still haven't figured this one out. I did have a rare issue where the game would freeze while the YouTube scanner was working and indicate it was "not responding", but it would unfreeze itself after a short time. I tried to inspect what the game was doing while frozen but have not yet been able to find the problem. I did make some changes in this latest version to the YouTube scanner that might help or might not change anything with this bug. The bug is very rare for me but you seem to get it a lot.
Because the mod manager is so crude and simple to actually see the changes you'll need to click the "Remove Mod Loader and Mods" button to remove the old mod loader and mods and then click "Install Mod Loader" to copy the new loader in. This is how every update will be until I come up with a way for the mod manager to know if an old loader/mod is installed.
Nevermind. Seems to work, and the game is just as uncanny as I remember, if not more. If you ever decide to fix the images to go beyond thumbnails, I wish you luck!
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This is still useful with the newer version of the program since it allows injection of other sources.
Tried this specifically because when running on Linux with Proton, not a single video wants to play. I can't tell if it's a thing with the compatibility layer or if video playback simply broke, though.
Maybe at some point I can bring this back and re-write it to allow toggling the stock providers on and off.
A good test if this still works is to use the archive.org provider and see if videos work. Those are very very simplistic handling so if they don't work, the playback is broken entirely on Linux.
Yep, looks like playback is just broken entirely. :( I might get it to work by tweaking Wine but without any leads on where to start I think I won't bother. Oh well, just the imagery alone is quite an interesting experience already!
Every once in a while when the level generates a new image, the game crashes. I've tried it with Cats and "@Yuurikin", with all the mods enabled.
After some testing, it seems to be an issue with the YouTube mod. the game runs fine without it though.
Does it happen right away after entering text, when you move (and the first doors open), or on a delay? This might help determine where the crash is, but in general that module is a little hairy because it runs youtube-dl.exe in the background to collect video data.
I also have some playback issues where videos from YouTube like to stall when playing or never load if they're too long. I can resolve the length issue by adding a length filter, but the stalling is strange. Crashes though, those need to be fixed with the highest priority.
After moving for a bit. Some videos work, but when some generate with the new rooms, the whole thing crashes.
I still haven't figured this one out. I did have a rare issue where the game would freeze while the YouTube scanner was working and indicate it was "not responding", but it would unfreeze itself after a short time. I tried to inspect what the game was doing while frozen but have not yet been able to find the problem. I did make some changes in this latest version to the YouTube scanner that might help or might not change anything with this bug. The bug is very rare for me but you seem to get it a lot.
Because the mod manager is so crude and simple to actually see the changes you'll need to click the "Remove Mod Loader and Mods" button to remove the old mod loader and mods and then click "Install Mod Loader" to copy the new loader in. This is how every update will be until I come up with a way for the mod manager to know if an old loader/mod is installed.
Oh, he made an update to the game that fixed it... Well, I guess I don't need to work on this anymore...
The manager seems to be stuck on downloading dependencies, though it may just be because I have slow internet. How large is the download anyways?
Nevermind. Seems to work, and the game is just as uncanny as I remember, if not more. If you ever decide to fix the images to go beyond thumbnails, I wish you luck!
I should probably add a progress bar or something. It ran rather quick for me so I never thought about those with slower connections.
Thank you so much for this, found your uploaded mods immediately after learning about the game.